The goal of this program is to design a game to study and explore ways to coordinate and make protocol with incommunicables.
The object of the game - irrational, uncommunicative, and troubling to you
Game process: During the game process, through the guidance of options, try to let the player coordinate with all non-communication things through the way of making protocol. The options used in the game are researched and appropriated based on existing protocols. Let the player learn how to draft a protocol by playing.
Case:
Pigeon urban Space Defecation Protocol
Baby public space screaming protocol
Supermarket arrangement protocol
“There will be a power outage this afternoon.”
We go through the game to help players find out who/what they really want to sign a protocol with. At the same time, we explore various themes on our own, find ways to sign protocol and make templates for players to reference and choose from.