PILL: Feral protocols for science (game engine animation)

What does protocol look like when the laboratories of the future are no longer contained within sanitized architectural spaces, but are growing out in the wild landscape? Whether it’s synthetic biology experiments or geoengineering climate practices, the boundary between the lab and landscape is dissolving. We are bringing experimental studies back into the wild, and we have to.

Using a mix of Unreal Engine and (limited use of) AI, I want to make a short non-linear animation about feral protocols for science.

Objects and beings it’d feature: 3d printed bio-mechanical insects, worm-like scientific glassware, decellularized hearts planter, etc. Some related artwork I made in the past, both virtual and physical: