I’m staring at my Protocol Kit’s Clockless Clock Maze, pen poised above it, thinking, “There must be a better way.” Doing the maze myself seems like a wasted opportunity. Here’s the outline of an alternative
- I have six pens next to me (black, blue, green, red, pink, orange)
- These colours represent the six players
- Each player DMs me their start point and the order of play is random generated
- In the determined sequence, players take their turn and move through the maze
- A turn = a defined amount of movement and some preferences for direction
- Players that encounter one another battle and eliminate one another
- After each round, a pic of the maze state is taken and posted (players don’t peek it; trust protocol)
- The game ends when [condition(s)] are achieved
First, would anybody like to play? Second, any suggestions for sufficiently simple mechanics to facilitate a distributed, turn-based PVPish game like this?